Installation & First Launch
What you need to run Version T, how to install it, and how to connect — to a live console, a software console, or offline in Author Mode.
Before you start
Version T runs on iPad and on Mac, and connects to your console over the network. This page covers the iPad; for the Mac build see On Mac (Catalyst). On iPad you’ll need:
- iPadOS 26 or later — the minimum supported OS.
- An iPad new enough to run it: effectively any iPad with an A12 chip or newer (2018 and later). Oldest supported model in each line:
| Line | Oldest supported | Year | Chip |
|---|---|---|---|
| iPad | 8th gen | 2020 | A12 |
| iPad Air | 3rd gen | 2019 | A12 |
| iPad mini | 5th gen | 2019 | A12 |
| iPad Pro 11” | 1st gen | 2018 | A12X |
| iPad Pro 12.9” | 3rd gen | 2018 | A12X |
- Your iPad and console on the same network — the console’s control network. Connect over Wi‑Fi, or wired through a USB‑C–to–Ethernet adapter for a more reliable link. Wired is recommended under show conditions, where Wi‑Fi can be congested.
- A supported console powered up and reachable (see the connection badges below).
For large systems: live metering across 128+ channels is demanding. An M1 iPad or later gives the smoothest performance. A12-class iPads meet the floor and run fine, but work hardest on big channel counts.
Installing Version T
Version T is coming to the App Store, pending Apple review. Once it’s listed, installing is the same as any other app: on your iPad, open the App Store, search for Version T, and tap Get. Updates then arrive automatically through the App Store.
The first time you open the app, iPadOS may ask for Local Network permission. Version T needs this to find consoles on your network, so allow it — without it, discovery can’t see your console.
First launch: choosing how to connect
Open Version T and you land on the connection screen — the theatre masks, the name Version T, and the line “Firmware for that missing feature,” above the connections available to you. They fall into two groups: online connections to a live console, and offline editing.
Online connections
An online connection is a live, two-way link: Version T mirrors the target in real time and writes changes straight to it. There are three ways to reach one.
Consoles found through discovery. Version T scans the network and lists every compatible console it finds — each with a protocol badge, its IP address, and a detail line (firmware or server version). Supported consoles:
| Manufacturer | Consoles | Badge |
|---|---|---|
| Allen & Heath | dLive MixRack | AH-BIN |
| Behringer | WING — Fullsize, Compact, Rack | WING |
| Behringer / Midas | X32 family, M32 family | OSC32 |
dLive Director. Allen & Heath’s software console, running on a machine on your network — or on localhost, the same machine as Version T. Connect to it by its IP address (badge AH-BIN).
Virtual32. An X32 / M32 console emulator that hosts the full parameter set — around 30,000 parameters. Run it on a machine and connect to build or rehearse a show against a realistic X32/M32 with no hardware in the room (badge OSC32).
Offline connection
Author Mode. The green AUTHOR entry doesn’t connect to anything. It opens Version T as an offline editor so you can build and edit a show with no console on hand, then pick up where you left off the next time you connect.
Connecting
Tap an entry to select it — a green outline marks your choice — then tap the green Connect tick below the list. For an online connection the status moves from “Connecting…” to “Loading system config…” as Version T reads the console’s channel and mix layout, and then you land on the Hub. If only one console is found, Version T selects it for you.
Coming back. Once you’ve connected, Version T remembers the target and tries to reconnect automatically on the next launch — about ten seconds before it falls back to the list — so on a show day you usually open the app and you’re straight back in.